Enhancing Adaptive Teaching of Reading Skills Using Digital Technologies: The LATILL Project
2022 Computer Science–Editor’s Pick
Programa piloto de mentorías entre pares con perspectiva de género para el alumnado de Ingeniería Informática
Content-validation questionnaire of a meta-model to ease the learning of data visualization concepts
A proposal to measure the understanding of data visualization elements in visual analytics applications
MetaViz-A graphical meta-model instantiator for generating information dashboards and visualizations
KoopaML, a Machine Learning platform for medical data analysis
Making the Whole Greater than the Sum of its Parts
Avances en Informática y Automática. Decimoquinto workshop
An experience with Microsoft Teams to improve the interaction with the students
Analyzing and Visualizing Uncertain Knowledge: The Use of TEI Annotations in the PROVIDEDH Open Science Platform
Experiencia piloto para incorporar la ética informática de forma transversal en el Grado de Ingeniería Informática-[Pilot experience to mainstream computer ethics in the …
Visualización de datos
Diseño y creación de un SPOC sobre consideraciones éticas en el desarrollo software para los estudiantes del Grado en Ingeniería Informática
Following up the progress of doctoral students and advisors’ workload through data visualizations: a case study in a PhD program
User-Centered Design Approach for a Machine Learning Platform for Medical Purpose
Data visualization: pathways between art and science in the production and consumption of images
Visualización de datos: caminos de ida y vuelta entre arte y ciencia en la producción y consumo de imágenes
Development of a SPOC of Computer Ethics for students of Computer Science degree
Proof‐of‐concept of an information visualization classification approach based on their fine‐grained features
A project review under the focus of ‘complexities’ on the example of exploreAT!
Docencia de la asignatura Interacción Persona-Ordenador en tiempos de pandemia: una experiencia con Microsoft Teams
Experiencia piloto para incorporar la ética informática de forma transversal en el Grado de Ingeniería Informática
Uncertainty Visualization and Decision Making
Evaluating a Taxonomy of Textual Uncertainty for Collaborative Visualisation in the Digital Humanities
A Meta-modeling Approach to Take into Account Data Domain Characteristics and Relationships in Information Visualizations
Towards a Technological Ecosystem to Provide Information Dashboards as a Service: A Dynamic Proposal for Supplying Dashboards Adapted to Specific Scenarios
Playing Design: A Case Study on Applying Gamification to Construct a Serious Game with Youngsters at Social Risk
This article reports on the experience of co-designing an educational video game aimed at promoting good dietary habits in youngsters and fostering Sustainable Development Goals (SDGs), such as SDG 3 (Good Health and Well-Being), SDG 10 (Reduced Inequalities), and SDG 17 (Partnerships for the Goals). To ensure the quality of the results, we developed a methodology under a social innovation paradigm that enabled the co-creation of the game. The methodology was driven by a series of three workshops, during which we adopted several different gamification strategies to support a Participatory Design (PD) process with the stakeholders, a group of local pre-teen and teen girls at social risk (N = 22). Captured requirements materialized into intermediate prototype evaluations that motivated a progressive refinement of the game.
A Million Pictures: Magic Lantern Slide Heritage as Artefacts in the Common European History of Learning
The magic lantern was the most important visual entertainment and means of instruction across nineteenth-century Europe. However, despite its pervasiveness across multiple scientific, educational and popular contexts, magic lantern slides remain under-researched. Although many libraries and museums across Europe hold tens of thousands of lantern slides in their collections, a lack of standards for documentation and preservation limits the impact of existing initiatives, hinders the recognition of the object’s heritage value and potential exploitation. This project addresses the sustainable preservation of this massive, untapped heritage resource.
A Million Pictures is a collaborative research project between researchers from Utrecht University (NL), University of Exeter (UK), University of Antwerp (BE), University of Girona (ES), University of Salamanca (ES) as well as twenty Associated Partners. The project is divided into four work packages (WP), assisted by topical working groups. Each work package is carried out by a research team:
- Research Team Utrecht (WP 1): Learning About the European Neighbours.
- Research Team Exeter (WP 2): Learned Societies in Britain, 1880-1914.
- Research Team Antwerp (WP 3): Popular Venues (Theatre, Opera Houses, Planetariums, Fairs).
- Research Team Girona and Salamanca (WP 4): Taxonomic Organization of the Artefact and Examples of its Benefits for Creative Re-use of Lantern Slide Heritage
A Million Pictures ran from June 2015 until May 2018.
PROgressive VIsual DEcision-Making in Digital Humanities (PROVIDEDH)
The PROgressive VIsual DEcision-Making in Digital Humanities (PROVIDEDH) project is a four-year project funded within the CHIST-ERA call 2016 for the topic “Visual Analytics for Decision Making under Uncertainty – VADMU.” The project aims to give Digital Humanities (DH) scholars a space to explore and assess the completeness and evolution of digital research objects, the degree of uncertainty that the models applied to the data incorporate, and to share their perspectives and insights with the project’s broad range of stakeholders.
The project’s goal is realisable through the development of a wide spectrum of outcomes, ranging from recommendations and reports, to a multimodal collaborative platform for the progressive visual analysis of different DH collections, both for scholars and citizen humanists. The project brings technical experts together with leading digital humanists with a range of expertise and is supported by Winnovation, one of the leading European consulting agencies on Open Innovation. The developed systems will be available for external stakeholders to use and our open-source approach will promote their collaboration with the project and its partners.